THAT’S WHEN I THOUGHT: I’M WANT TO BE A GAME DESIGNER

 Mindgame

THAT’S WHEN I THOUGHT: I’M WANT TO BE A GAME DESIGNER

 Mindgame

Gerard, how did you end up in the Serious gaming industry?

 

When I was 12 I made my first game. With tin soldiers I recreated a battle, after which I started playing the game with everyone. In a game form you see all kinds of risks from the real world and I still love games that simulate reality.

We also simulate reality with mathematics, but here the role of strategy and opportunity is missing. A simulation is not a predictable model, but a bandwidth of possible outcomes. The outcome can be 0 or a million. It is precisely this distribution over a range, probability processes and different outcomes that you can easily recreate in a game.

 

Fun and challenging games

 

“You need these models, game theory and the influence of strategy to build fun and challenging games that come close to reality. Think of Monopoly: a game with a well-balanced mechanism and certain opportunities to conquer a street. If the game developer had not balanced this properly, then no one would have liked the game.

I also developed a game myself, with which I was successful on the German market. That’s when I thought: I want to be a game designer. And I did. At Mindgame we create a safe environment with games to take risks. In this way people learn and experience things, which they can then apply in their work. ” – Gerard Mulder

CONTACT

 

Would you be interested in getting to know us?

We would like to hear from you.

 

info@mindgame.nl

 

Panamalaan 7A

1019 AS Amsterdam

020 341 87 07

 

 

 

CONTACT

Would you be interested in getting to know us?

info@mindgame.nl

Panamalaan 7A

1019 AS Amsterdam

020 341 87 07